Digital Citizenship module poster

Digital Citizenship

Parts: 5 Materials: 11 Videos: 3 Challenges: 1

Digital citizenship helps students navigate online spaces with confidence, empathy, and responsibility. This module supports educators in teaching safe habits, respectful communication, and thoughtful decision-making in digital environments.

Attacker Perspective module poster

Attacker Perspective

Parts: 3 Materials: 7 Videos: 1 Challenges: 1

This module helps children understand how attackers might try to gain their trust and how to make safer choices. The attacker perspective module supports educators in teaching children about the tactics that adversaries use to gain trust and how to recognize and respond to these tactics.

Authentication module poster

Authentication

Parts: 5 Materials: 21 Videos: 5 Challenges: 1 Games: 1

Authentication helps students understand how we prove who we are online. This module supports educators in teaching strong sign-in habits, why extra verification matters, and how to keep accounts protected.

Data Privacy module poster

Data Privacy

Parts: 4 Materials: 9 Videos: 2 Challenges: 1 Games: 1

Data privacy helps students understand what information is personal, why it matters, and how to make careful choices when sharing online. This module supports educators in building safe, confident decision-making around personal data.

Social Engineering module poster

Social Engineering

Parts: 4 Materials: 16 Videos: 2 Challenges: 1 Games: 1

Social engineering is when someone uses pressure, tricks, or false trust to get information or access. This module helps educators teach students how to spot manipulation and respond safely.

Malware module poster

Malware

Parts: 4 Materials: 13 Videos: 2 Challenges: 1 Games: 1

Malware is harmful software that can slow devices, steal information, or cause damage. This module helps educators teach students how malware spreads and how to keep devices safe.

Digital Abuse module poster

Digital Abuse

Parts: 6 Materials: 5 Videos: 4 Challenges: 1 Games: 1

Digital abuse includes harmful behavior online such as threats, harassment, or unwanted contact. This module helps educators teach students to recognize unsafe behavior, set boundaries, and find support.